A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API. It covers everything from Windows/Linux setup to rendering and debugging.
This book explains the algorithms behind those collisions using basic shapes like circles, rectangles, and lines so you can implement them into your own projects.
R. Sharipov. (2004)cite arxiv:math/0412421Comment: The textbook, AmSTeX, 132 pages, amsppt style, prepared for double side printing on letter size paper.
A. Slivkins. (2019)cite arxiv:1904.07272Comment: The manuscript is complete, but comments are very welcome! To be published with Foundations and Trends in Machine Learning.