are listed a number of creativity techniques to help with creative thinking. Like most tools these creativity techniques all have their good and bad points.
THESIS submitted by Antony ROBERT to the Faculty of Science of the University of Fribourg (Switzerland) in conformity with the requirements for the degree of Doctor scientiarum informaticarum
How to create applications that look right, behave properly, and fit into the GNOME user interface as a whole, covers specific advice on making effective use of interface elements, and the philosophy and general design principles behind GNOME interface.
Guy Steele's keynote at the 1998 ACM OOPSLA conference on "Growing a Language" (mostly about JAVA) discusses the importance of and issues associated with designing a programming language that can be grown by its users.
Almost every application with GUI needs icons. And they better be sexy. And stylish. And consistent. And small. Here are few tips for programatically creating icons using Java 2D features
the industry-standard language for specifying, visualizing, constructing, and documenting the artifacts of software systems. It simplifies the complex process of software design, making a "blueprint" for construction.
Mac OS X, which combines a powerful core foundation with a compelling user interface called Aqua. With advanced features and an aesthetically refined use of color, transparency, and animation.
to research and develop software that contributes to compelling and effective social interactions, with a focus on user-centered design processes and rapid prototyping.
lecture notes for the course Programming Graphical User Interfaces (PGUI). The course belongs to the curriculum of the Department of Computer Science in the University of Tampere.
Provide the material needed for three complete computer science courses: what are typically called CS 1, CS 2, and a data structures course, all using C++ as the programming language.
an approach to simulating very large textures using much less texture memory than they'd require in full by downloading only the data that is needed, and using a pixel shader to map from the virtual large texture to the actual physical texture.