This module provides an introduction to the development of mobile and ubiquitous (MU) learning activities. The overall aim is to equip students with the socio-technical expertise to understand the role of mobile technologies in education.
Students will take an interdisciplinary approach to the area, focusing on the key challenges in design, development and deployment of mobile learning experiences. They will be provided with "hands-on" opportunities for designing their own learning experiences and for programming mobile phones during lab sessions.
One of the first, lame criticisms of Apple's iPad was that it would only be useful for consuming content, not creating it.
Wrong!
Sure, the iPad is great for reading web pages and watching videos. But it has also become a very potent, very cool device for being creative.
Its creative use cases range from a DJ kit -- that's iPad DJ Rana Sobhany pictured -- to a tool for making amazing illustrations and music.
And app developers and artists are creating new uses all the time. Let us know if we've missed something cool.