In the Java community there's been a rush of lightweight containers that help to assemble components from different projects into a cohesive application. Underlying these containers is a common pattern to how they perform the wiring, a concept they refer
Anything that slows down customers or gets in their way after they download your app is a bad thing. That includes sign-up/sign-in forms that show up even before potential customers can figure out if the app is actually worth using.
Strategies of online moderation
This is a space for studying strategies of moderation in groups that conduct some or all of their communications online. The principal content of this wiki is a proposed "pattern language" -- a description of the common patterns of these moderation systems -- for developers to consider when deploying or altering social software.
We're writing about computer programs in a new stylistic form called pattern languages. The form has many internal references which map well to hypertext links. We've added links to published (or soon to be published) documents. Short summaries appear in
The last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying technology enhanced learning resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project Learning patterns for the design and deployment of mathematical games aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise including mathematics, games development, software engineering, learning and teaching. We promote the use of a design patterns approach to address this problem.
Our latest outcome is a draft pattern language, which addresses both the process of designing and deployning games for learning and the structure of such games. Our pattern language is suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. We provide a set of trails as a 'way-in' to using the learning pattern language.
In this talk we review the theoretical foundations of our work, demonstrate the language by following one of the 'trails' through it, and illustrate how this language could be used in a participatory design methodology. We also direct participants to our on-line interactive tools, which allow them to engage with our work beyound the scope of the talk.
The International Association for Pattern Recognition (IAPR) is an international association of non-profit, scientific or professional organizations (being national, multi-national, or international in scope) concerned with pattern recognition, computer vision, and image processing in a broad sense. Normally, only one organization is admitted from any one country, and individuals interested in taking part in IAPR's activities may do so by joining their national organization.
# Production rules can be reorganisaed for efficient pattern matching. # The RETE algorithm creates a decision tree that combines the patterns in all the rules of the knowledge based. # Designed by Forgy (CMU) it was first used in OPS5 and is now widely u
Welcome to the Yahoo! Design Pattern Library. We look forward to your feedback. (A pattern describes an optimal solution to a common problem within a specific context.)
The Warm Up America Foundation provides an organized program and both knitting and crochet patterns for groups and individuals interested in making afghans and blankets for people in need. Adult-sized blankets (approx. 49" x 63") are usually made of 49 r
Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés. The word clichéd means "stereotyped and trite." In other words, dull and uninteresting. We are not looking for dull and uninteresting entries. We are here to recognize tropes and play with them, not to make fun of them.