These days, we are all in search of a lot more than just comfort and luxury. Providing a pure and authentic experience is much more challenging... Authenticity, comfort, adventure, design and the unexpected... these are the experiences we all seek. We are all carried away by the thought of a relaxing yet stimulating retreat whether it be in our vib...
The advent calendar for web geeks. Each day throughout December we publish a daily dose of web design and development goodness to bring you all a little Christmas cheer.
Fingers and thumbs turn desktop conventions on their head. Interaction designer Josh Clark explains what you need to keep in mind when designing for mobile touchscreens and compares finger-friendly touch interfaces for iPhone, iPad and Android
A collection of screenshots encompassing some of the best, most beautiful looking Android apps.
Aiming to provide inspiration and insight into Android UI conventions.
Not being required to develop a schema before you build your application is a huge time saver. It enables quick prototyping and lets you mold the structure of your document as you delve into its different uses within your application.
Bio: Bret Victor invents tools that enable people to understand and create. He has designed experimental UI concepts at Apple, interactive data graphics for Al Gore, and musical instruments at Alesis. For more on Bret, see http://worrydream.com. This…
he Brains, Behavior & Design Toolkit features five tools to help designers apply findings from the field of behavioral economics to their practice in order to provide a head start on framing research as well as developing new strategies for solving user problems
Taking place concurrent to the festival, IndieCade's annual conference brings together some of the boldest and most interesting minds relevant to the independent game community. For the first time IndieCade is bringing videos of key talks from the conference.
This is our blog for BBC Radio Labs - a place where we show some of our prototypes for new sites and services. They are all at an early stage of development and some of them might not work quite right, some might look a bit sketchy and they may never be taken any further. They're what we call betas. We'll write about every new beta we release on this blog so please play with them and come back here to let us know what you think. We'll also be writing about other things we're working on, how we do our work and anything else we think you might be interested in.
formerly known as Game design for artists, mavericks and troublemakers
A hands-on game design and development course focused on innovative and expressive forms of gameplay. The class is structured around two main assignment, a non-digital game (or game-like work) and a digital game/installation.
Too often the first step in using a Web application is filling in a Sign Up form. This short talk outlines three alternatives that get people started in more engaging ways.
X. Qian, Y. Yang, and Y. Gong. Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, page 171--178. New York, NY, USA, ACM, (2011)