Understanding Research Methods from University of London, SOAS University of London. This MOOC is about demystifying research and research methods. It will outline the fundamentals of doing research, aimed primarily, but not exclusively, at the ...
A&I Maintenance is a small business run by Ivo Chenevix Trench. The business is set in central London EC1. We specialise in providing carpentry services and other handyman jobs, improving homes and offices. Please have a look at some photos of our work.
A&I Maintenance is aiming to provide an eco-services for local customers who are either private individuals or companies, which means we don’t get to our customers by smelly vans, we use public transport, bicycles or our feet. For this reason we cover only areas/postcodes local to us. Please see which areas we cover.
The title of Gershom Gorenberg’s book is somewhat misleading in its suggestion that the establishment of Jewish settlements in the West Bank and Gaza was ‘accidental’. While Gorenberg, an American-born Israeli journalist, notes that no Israeli government ever made a formal decision about the future of the West Bank, his account of the first decade of Israel’s occupation leaves no doubt that the settlements were deliberately founded, and were intended to create a permanent Israeli presence in as much of the Occupied Territories as possible (indeed, the hope was for them to cover all of the Occupied Territories, if the international community would allow it). No Israeli government has ever supported the establishment of a Palestinian state east of the 1949 armistice line that constituted the pre-1967 border. At the very least, the settlements were designed to make a return to that border impossible.
The last few years have witnessed a growing recognition of the educational potential of computer games. However, it is generally agreed that the process of designing and deploying technology enhanced learning resources generally and games for mathematical learning specifically is a difficult task. The Kaleidoscope project Learning patterns for the design and deployment of mathematical games aims to investigate this problem. We work from the premise that designing and deploying games for mathematical learning requires the assimilation and integration of deep knowledge from diverse domains of expertise including mathematics, games development, software engineering, learning and teaching. We promote the use of a design patterns approach to address this problem.
Our latest outcome is a draft pattern language, which addresses both the process of designing and deployning games for learning and the structure of such games. Our pattern language is suggested as an enabling tool for good practice, by facilitating pattern-specific communication and knowledge sharing between participants. We provide a set of trails as a 'way-in' to using the learning pattern language.
In this talk we review the theoretical foundations of our work, demonstrate the language by following one of the 'trails' through it, and illustrate how this language could be used in a participatory design methodology. We also direct participants to our on-line interactive tools, which allow them to engage with our work beyound the scope of the talk.