Researchers are exploring the use of folksonomies, such as in social bookmarking systems, to build implicit links between online resources. Users create and reinforce links between resources through applying a common tag to those resources. The effectiveness of using such community-driven annotation depends on user participation to provide the critical information. However, the participation of many users is motivated by selfish reasons. An effective way to encourage these users is to create useful or entertaining applications. We demo two such tools -- a browser extension for bookmark management and navigation and a game.
%0 Conference Paper
%1 Roinestad09incentivesTagging
%A Roinestad, Heather
%A Burgoon, John
%A Markines, Benjamin
%A Menczer, Filippo
%B HT '09: Proceedings of the 20th ACM conference on Hypertext and hypermedia
%C New York, NY, USA
%D 2009
%I ACM
%K 09 Roinestad collaborative game incentives tagging
%P 327--328
%R http://doi.acm.org/10.1145/1557914.1557971
%T Incentives for social annotation
%U http://portal.acm.org/citation.cfm?id=1557971
%X Researchers are exploring the use of folksonomies, such as in social bookmarking systems, to build implicit links between online resources. Users create and reinforce links between resources through applying a common tag to those resources. The effectiveness of using such community-driven annotation depends on user participation to provide the critical information. However, the participation of many users is motivated by selfish reasons. An effective way to encourage these users is to create useful or entertaining applications. We demo two such tools -- a browser extension for bookmark management and navigation and a game.
%@ 978-1-60558-486-7
@inproceedings{Roinestad09incentivesTagging,
abstract = {Researchers are exploring the use of folksonomies, such as in social bookmarking systems, to build implicit links between online resources. Users create and reinforce links between resources through applying a common tag to those resources. The effectiveness of using such community-driven annotation depends on user participation to provide the critical information. However, the participation of many users is motivated by selfish reasons. An effective way to encourage these users is to create useful or entertaining applications. We demo two such tools -- a browser extension for bookmark management and navigation and a game.},
added-at = {2010-01-06T17:12:37.000+0100},
address = {New York, NY, USA},
author = {Roinestad, Heather and Burgoon, John and Markines, Benjamin and Menczer, Filippo},
biburl = {https://www.bibsonomy.org/bibtex/200a1ee0afa6cde2803193069f76b670e/lee_peck},
booktitle = {HT '09: Proceedings of the 20th ACM conference on Hypertext and hypermedia},
description = {Incentives for social annotation},
doi = {http://doi.acm.org/10.1145/1557914.1557971},
interhash = {44278717c5d687657f008d208f8d0b16},
intrahash = {00a1ee0afa6cde2803193069f76b670e},
isbn = {978-1-60558-486-7},
keywords = {09 Roinestad collaborative game incentives tagging},
location = {Torino, Italy},
pages = {327--328},
publisher = {ACM},
timestamp = {2010-01-06T17:12:37.000+0100},
title = {Incentives for social annotation},
url = {http://portal.acm.org/citation.cfm?id=1557971},
year = 2009
}