M. Przybylla. Proceedings of the Tenth Annual Conference on International Computing Education Research, page 169--170. New York, NY, USA, ACM, (2014)
DOI: 10.1145/2632320.2632336
Abstract
Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in constructionist and creative learning environments. The aim of the doctoral thesis is to analyze the phenomenon of physical computing in order to situate possible new contents within the field of computer science education. It will be analyzed what effects physical computing has on student's motivation, creativity, learning success, growth in competences and their understanding of computer science and computing systems.
%0 Conference Paper
%1 Przybylla:2014:PCC:2632320.2632336
%A Przybylla, Mareen
%B Proceedings of the Tenth Annual Conference on International Computing Education Research
%C New York, NY, USA
%D 2014
%I ACM
%K arduino computing education lilypad mindstorms physical
%P 169--170
%R 10.1145/2632320.2632336
%T Physical Computing in Computer Science Education
%U http://doi.acm.org/10.1145/2632320.2632336
%X Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in constructionist and creative learning environments. The aim of the doctoral thesis is to analyze the phenomenon of physical computing in order to situate possible new contents within the field of computer science education. It will be analyzed what effects physical computing has on student's motivation, creativity, learning success, growth in competences and their understanding of computer science and computing systems.
%@ 978-1-4503-2755-8
@inproceedings{Przybylla:2014:PCC:2632320.2632336,
abstract = {Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic areas of the subject in constructionist and creative learning environments. The aim of the doctoral thesis is to analyze the phenomenon of physical computing in order to situate possible new contents within the field of computer science education. It will be analyzed what effects physical computing has on student's motivation, creativity, learning success, growth in competences and their understanding of computer science and computing systems.},
acmid = {2632336},
added-at = {2016-02-24T15:19:26.000+0100},
address = {New York, NY, USA},
author = {Przybylla, Mareen},
biburl = {https://www.bibsonomy.org/bibtex/27f36640a508285254378a82c55e6061c/mbrinkmeier},
booktitle = {Proceedings of the Tenth Annual Conference on International Computing Education Research},
description = {Physical computing in computer science education},
doi = {10.1145/2632320.2632336},
interhash = {673058f8f85123b1cc585cf59d23cb4a},
intrahash = {7f36640a508285254378a82c55e6061c},
isbn = {978-1-4503-2755-8},
keywords = {arduino computing education lilypad mindstorms physical},
location = {Glasgow, Scotland, United Kingdom},
numpages = {2},
pages = {169--170},
publisher = {ACM},
series = {ICER '14},
timestamp = {2016-02-24T15:19:26.000+0100},
title = {Physical Computing in Computer Science Education},
url = {http://doi.acm.org/10.1145/2632320.2632336},
year = 2014
}