Artikel in einem Konferenzbericht,

Content-Based Reckoning for Internet Games.

.
GAME-ON - Proc. of the 2nd International Conference on Intelligent Games and Simulation, Seite 107-111. Ghent, SCS, (2001)

Zusammenfassung

Event concepts, which structure our understanding of agents’ behaviours as well as and our verbal descriptions, can reduce the amount of messages in network games if they are employed in a content-based extension of dead reckoning for anticipating and communicating the game states among clients. An example case is described by adapting to the new task the necessary recognition and reconstruction routines for such “semantic” event concepts from prior work in an AI project dealing with the linking of natural language generation and computer vision. Beside reducing communication, analysing the players in terms of high-level concepts also opens a preview of dealing with dissociations on a more general level.

Tags

Nutzer

  • @jrjs
  • @dblp

Kommentare und Rezensionen