The Game Ontology Project (GOP) is creating a framework for describing, analyzing and
studying games, by defining a hierarchy of concepts abstracted from an analysis of many specific
games. GOP borrows concepts and methods from prototype theory as well as grounded theory to
achieve a framework that is always growing and changing as new games are analyzed or
particular research questions are explored. The top level of the ontology (interface, rules, goals,
entities, and entity manipulation) is described as well as a particular ontological entry. Finally,
by engaging in three short discussions centered on relevant games studies research questions, the
ontology’s utility is demonstrated.
%0 Conference Paper
%1 conf/digra/ZagalMFHL05
%A Zagal, José Pablo
%A Mateas, Michael
%A Fernández-Vara, Clara
%A Hochhalter, Brian
%A Lichti, Nolan
%B DIGRA Conf.
%D 2005
%K analysis design games gamesresearch ontology
%T Towards an Ontological Language for Game Analysis.
%U http://dblp.uni-trier.de/db/conf/digra/digra2005.html#ZagalMFHL05
%X The Game Ontology Project (GOP) is creating a framework for describing, analyzing and
studying games, by defining a hierarchy of concepts abstracted from an analysis of many specific
games. GOP borrows concepts and methods from prototype theory as well as grounded theory to
achieve a framework that is always growing and changing as new games are analyzed or
particular research questions are explored. The top level of the ontology (interface, rules, goals,
entities, and entity manipulation) is described as well as a particular ontological entry. Finally,
by engaging in three short discussions centered on relevant games studies research questions, the
ontology’s utility is demonstrated.
@inproceedings{conf/digra/ZagalMFHL05,
abstract = {The Game Ontology Project (GOP) is creating a framework for describing, analyzing and
studying games, by defining a hierarchy of concepts abstracted from an analysis of many specific
games. GOP borrows concepts and methods from prototype theory as well as grounded theory to
achieve a framework that is always growing and changing as new games are analyzed or
particular research questions are explored. The top level of the ontology (interface, rules, goals,
entities, and entity manipulation) is described as well as a particular ontological entry. Finally,
by engaging in three short discussions centered on relevant games studies research questions, the
ontology’s utility is demonstrated.},
added-at = {2010-08-12T15:30:46.000+0200},
author = {Zagal, José Pablo and Mateas, Michael and Fernández-Vara, Clara and Hochhalter, Brian and Lichti, Nolan},
biburl = {https://www.bibsonomy.org/bibtex/224c144aec381c4c706b55811f41eb88a/yish},
booktitle = {DIGRA Conf.},
crossref = {conf/digra/2005},
description = {dblp},
ee = {http://www.gamesconference.org/digra2005/viewabstract.php?id=224},
interhash = {e429ff9794e10df8eb5e9608317eaa6f},
intrahash = {24c144aec381c4c706b55811f41eb88a},
keywords = {analysis design games gamesresearch ontology},
timestamp = {2010-08-12T15:30:46.000+0200},
title = {Towards an Ontological Language for Game Analysis.},
url = {http://dblp.uni-trier.de/db/conf/digra/digra2005.html#ZagalMFHL05},
year = 2005
}