Abstract
Few field studies have examined students’ using of educational
computer game titles in high school. This paper presents results
from a research project in two Danish high schools with 51
students aged 16-20 using a playable prototype. The research
project evolves around the development of the prototype
“Global Conflicts: Palestine” an educational computer game
about the Israeli-Palestinian conflict. Drawing on an evaluation
survey that was administered at the end of an experimental game
course, we examined how the students used a computer game
developed for teaching a subject in history
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