%0 Journal Article
%1 rubino2008leveloptimization
%A Rubino, Christian
%A Power, John
%C New York, NY, USA
%D 2008
%I ACM
%J Comput. Entertain.
%K MTDbakk design game games level optimization unreal
%N 4
%P 1--36
%R http://doi.acm.org/10.1145/1461999.1462007
%T Level design optimization guidelines for game artists using the epic games: Unreal editor and unreal engine 2
%V 6
@article{rubino2008leveloptimization,
added-at = {2009-11-24T18:11:45.000+0100},
address = {New York, NY, USA},
author = {Rubino, Christian and Power, John},
biburl = {https://www.bibsonomy.org/bibtex/2d175708abb4f0ad0b711c56243d22ebd/kisaku},
doi = {http://doi.acm.org/10.1145/1461999.1462007},
interhash = {832cbab755ca45ccdaf815ce618170ae},
intrahash = {d175708abb4f0ad0b711c56243d22ebd},
issn = {1544-3574},
journal = {Comput. Entertain.},
keywords = {MTDbakk design game games level optimization unreal},
number = 4,
pages = {1--36},
publisher = {ACM},
timestamp = {2009-11-24T18:13:25.000+0100},
title = {Level design optimization guidelines for game artists using the epic games: Unreal editor and unreal engine 2},
volume = 6,
year = 2008
}