Abstract
Computer and video games are a maturing
medium and industry and have caught the
attention of scholars across a variety of
disciplines. By and large, computer and video
games have been ignored by educators. When
educators have discussed games, they have
focused on the social consequences of game
play, ignoring important educational potentials
of gaming. This paper examines the history of
games in educational research, and argues that
the cognitive potential of games have been
largely ignored by educators. Contemporary
developments in gaming, particularly interactive
stories, digital authoring tools, and collaborative
worlds, suggest powerful new opportunities for
educational media.
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