Abstract
This paper investigates a method for modelling computersupported
cooperative work, to provide a common
language for users and developers collaborating in design.
The research is grounded in an empirical study of the inhouse
development of groupware and the work practice of
system developers. Through an appropriation of
Christopher Alexander’s architectural pattern language, it
is proposed that patterns have the potential to be a
practicable tool that both embodies the principles and
methodology of activity theory, and fits the requirements of
this design process.
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