For the current youth generation, the Internet has always existed. Online technologies
have profoundly contributed to a dramatic techocultural shift in contemporary society,
transforming how we learn, work, play, and socialize. Information from multiple sources on
everything from Athabascan birch bark baskets to the calculation of z-scores is there for the
googling. Global social networks – made visible, designable, and searchable via services such as
“Friendster” (http://www.friendster.com/) and “MySpace” (http://www.myspace.com/) – are
increasingly becoming the must-have/must-do activity for businesspeople, college students, and
fan communities alike. And whether it’s collaboration on a formal project or informal socializing
among peers, our modus operandi has shifted from face-to-face get-togethers, a couple of emails,
and the occasional phone call to the overlapping “multimodal, multi-attentional spaces” (Lemke,
n.d.) on today’s computer screen – email in-boxes, webpages, collaborative authoring softwares
(such as wikis and blogs), multiple instant messaging windows of conversation, videostreaming,
file-sharing, voice over IP (VoIP), and even shared online 3D environments where players can
fashion digital versions of their corporeal selves and get together in a server-stored tavern for a
virtual beer. For those who have grown up with such technologies, this heterogeneous,
networked, online global, “flat” (Friedman, 2005) world is the unremarkable mainstream. While
the older, “world on paper” natives gasp and wonder and worry about the furious pace and
penetration of online technologies into everyday life, the younger generations just adopt them,
adapt them, and move on to the next (Lankshear & Bigum, 1999; Lankshear & Knobel, 2003).
The American educational system has done its best to keep pace, providing Internet
connections to virtually all schools (99% in 2001), 87% of which are accessible to students via
classrooms, libraries, computer labs, and other regulated spaces (Kleiner & Farris, 2002). Still,
the culture of schooling carries on with business as usual – as it was ten or twenty years, ago,3
that is. As a Pew Internet & American Life Report (Levin & Arafeh, 2002) on the digital
disconnect between children and their schools details with excruciating clarity, what students do
with online technologies outside the classroom is not only markedly different from what they do
with them in schools (e.g. instant messaging, blogging, sharing files, consuming and producing
media, engaging in affinity spaces, gaming, building social networks, downloading answers to
homework, and researching for school projects and assignments), but it is also more goal-driven,
complex, sophisticated, and engaged. If we care to understand the current and potential
capacities of technology for cognition, learning, literacy, and education, then, we must look to
contexts outside our current formal educational system rather than those within.