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BrailleÉcran: A Braille Approach to Text Entry on Smartphones.

, , , , , , and . COMPSAC Workshops, page 608-609. IEEE Computer Society, (2016)978-1-4673-8845-0.

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DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment Based on MAPE-K Loop., , , and . SBGames, page 1-10. ACM, (2023)Braille Text Entry on Smartphones: A Systematic Review of the Literature., , , , , , , , , and . COMPSAC Workshops, page 521-526. IEEE Computer Society, (2016)978-1-4673-8845-0.Game accessibility: Adaptation of a digital escape room game to improve spatial cognitive skills on blind people., , and . SVR, page 174-182. ACM, (2023)Análise de Inadimplência em Dados de Faturamento Utilizando Rede Bayesiana Ingênua Aumentada em Árvore., , and . SBSI, page 282-289. (2006)Extending a MAPE-K loop-based framework for Dynamic Difficulty Adjustment in single-player games., , , and . Entertain. Comput., (2025)BrailleÉcran: A Braille Approach to Text Entry on Smartphones., , , , , , and . COMPSAC Workshops, page 608-609. IEEE Computer Society, (2016)978-1-4673-8845-0.Virtual Environment Manipulated by Recognition of Poses Using Kinect: A Study to Help Blind Locomotion in Unfamiliar Surroundings., , , , , and . SVR, page 10-16. IEEE Computer Society, (2013)