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Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps.

, , , , and . SBGames, page 24-32. IEEE Computer Society, (2015)

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Squeak, an Invisible Laboratory for Teachers as Learners., and . Virtual Enterprises and Collaborative Networks, volume 283 of IFIP, page 333-340. Springer, (2008)An exploratory study on non-visual mobile phone interfaces for games., , and . IHC, volume 378 of ACM International Conference Proceeding Series, page 31-39. ACM, (2008)Mechanistic models in macroecology and biogeography: state-of-art and prospects, , and . Ecography, (2017)Oceanic island biogeography through the lens of the general dynamic model: assessment and prospect, , , , , , , , , and 7 other author(s). Biological Reviews, (2016)Live-action Virtual Reality Games., , , and . CoRR, (2016)Notes on Pervasive Virtuality., , , and . CoRR, (2016)Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems., , , , , , , , , and . CSE, page 48-55. IEEE Computer Society, (2008)Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps., , , , and . SBGames, page 24-32. IEEE Computer Society, (2015)An Architecture with Automatic Load Balancing and Distribution for Digital Games., , , , , , and . SBGames, page 59-70. IEEE Computer Society, (2010)A Distributed Architecture for Mobile Digital Games Based on Cloud Computing., , , , , , and . SBGames, page 79-88. IEEE Computer Society, (2011)