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KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay.

, , and . Culture and Computing, page 98-103. IEEE Computer Society, (2011)

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Inter communication theater-towards the realization of interactive movies., and . MMSP, page 519-524. IEEE, (1997)Anser: An Application of Speech Technology to the Japanese Banking Industry.. Computer, 23 (8): 43-48 (1990)Artistic communication for a-life and robotics., and . Digit. Creativity, 9 (1): 53-61 (1998)Multimodal Human Emotion/Expression Recognition., , , and . FG, page 366-371. IEEE Computer Society, (1998)Concept and architecture of a centaur robot., , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 165-168. ACM, (2007)Kansei games: entertaining your emotions., and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 5. ACM, (2007)Concept and construction of an interactive folktale system., , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 79-83. ACM, (2007)Achievement of Carrying Objects by Small-Sized Humanoid Robot., and . ICEC, volume 5309 of Lecture Notes in Computer Science, page 106-115. Springer, (2008)Concept and Construction of an Interactive Folktale System., , , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 162-170. Springer, (2007)Realization of Tai-Chi Motion Using a Humanoid Robot., , , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 14-19. Springer, (2004)