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Interactive Rakuchu Rakugai-zu (views in and around Kyoto)., , , , , , , , , и . Entertain. Comput., (2021)Learning of art style using AI and its evaluation based on psychological experiments., , , и . Int. J. Arts Technol., 14 (3): 171-191 (2022)Waht is the ultimate form of communication?. Artif. Life Robotics, 6 (4): 210-214 (2002)Mediating intimacy in long-distance relationships using kiss messaging., , , , , , , и . Int. J. Hum. Comput. Stud., 72 (10-11): 736-746 (2014)Artistic communication for a-life and robotics., и . Digit. Creativity, 9 (1): 53-61 (1998)Anser: An Application of Speech Technology to the Japanese Banking Industry.. Computer, 23 (8): 43-48 (1990)Virtual Metamorphosis., , , , , , и . IEEE Multim., 6 (2): 29-39 (1999)Multimodal Human Emotion/Expression Recognition., , , и . FG, стр. 366-371. IEEE Computer Society, (1998)Concept and architecture of a centaur robot., , и . DIMEA, том 274 из ACM International Conference Proceeding Series, стр. 165-168. ACM, (2007)Kansei games: entertaining your emotions., и . DIMEA, том 274 из ACM International Conference Proceeding Series, стр. 5. ACM, (2007)