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Crowdbrush: interactive authoring of real-time crowd scenes.

, , and . Symposium on Computer Animation, page 243-252. The Eurographics Association, (2004)

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Crowdbrush: interactive authoring of real-time crowd scenes., , and . Symposium on Computer Animation, page 243-252. The Eurographics Association, (2004)Crowdbrush: interactive authoring of real-time crowd scenes., , and . SIGGRAPH Courses, page 3. ACM, (2005)Real-time Shader Rendering for Crowds in Virtual Heritage., , , , and . VAST, page 91-98. Eurographics Association, (2005)Coding gaze tracking data with chromatic gradients for VR Exposure Therapy., , , and . ICAT, page 7-14. IEEE Computer Society, (2007)Real-time navigating crowds: scalable simulation and rendering., , , , , and . Comput. Animat. Virtual Worlds, 17 (3-4): 445-455 (2006)A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias., , , and . VAST, page 9-17. Eurographics Association, (2004)From biochemical reaction networks to 3D dynamics in the cell: The ZigCell3D modeling, simulation and visualisation framework., , , and . BioVis, page 41-48. IEEE Computer Society, (2013)Realtime Neocortical Column Visualization., and . BIOSIGNALS (2), page 283-288. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2008)978-989-8111-18-0.EG 2006 Course on Populating Virtual Environments with Crowds., , , and . Eurographics (Tutorials), page 869-963. Eurographics Association, (2006)Planar Arrangement of High-Dimensional Biomedical Data Sets by Isomap Coordinates., , , and . CBMS, page 50-55. IEEE Computer Society, (2003)