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EG 2006 Course on Populating Virtual Environments with Crowds.

, , , and . Eurographics (Tutorials), page 869-963. Eurographics Association, (2006)

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Hierarchical Model for Real Time Simulation of Virtual Human Crowds., and . IEEE Trans. Vis. Comput. Graph., 7 (2): 152-164 (2001)Motion Control of Virtual Humans., , , and . IEEE Computer Graphics and Applications, 18 (5): 24-31 (1998)Colour Gradation, Shading and Texture Using a Limited Terminal., , and . Comput. Graph. Forum, 3 (1): 83-90 (1984)Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation., and . SAC (1), page 404-407. ACM, (2000)Real humans with virtual humans and social robots interactions (HCI)., , and . SIGGRAPH ASIA (Courses), page 15:1-15:221. ACM, (2017)Populating virtual environments with crowds.. VRCIA, page 11. ACM, (2006)Advanced virtual reality technologies for surveillance and security applications., , , and . VRCIA, page 163-170. ACM, (2006)Dressing animated synthetic actors with complex deformable clothes., , , and . SIGGRAPH, page 99-104. ACM, (1992)Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing., , and . MIG, volume 5884 of Lecture Notes in Computer Science, page 116-127. Springer, (2009)Animated Impostors for Real-Time Display of Numerous Virtual Humans., , and . Virtual Worlds, volume 1434 of Lecture Notes in Computer Science, page 14-28. Springer, (1998)