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A Lightweight, Scalable and Distributed Admission Control Algorithm for Voice Traffic.

, , , , and . ICC, page 556-561. IEEE, (2007)

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Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments., , , and . CIG, page 380-387. IEEE, (2010)Time Stamping in the Presence of Latency and Drift., , and . ICAIS, volume 6943 of Lecture Notes in Computer Science, page 64-75. Springer, (2011)Meaningful Big Data Integration for a Global COVID-19 Strategy., , , , , , , , , and 13 other author(s). IEEE Comput. Intell. Mag., 15 (4): 51-61 (2020)Machine learning in digital games: a survey., , and . Artif. Intell. Rev., 29 (2): 123-161 (2008)Deploying Lightweight Queue Management for improving performance of Mobile Ad-hoc Networks (MANETs)., , , , , , and . ICNS, page 102. IEEE Computer Society, (2006)Analysis of Risk Factors and Diagnosis for Anxiety Disorder in Older People with the Aid of Artificial Intelligence: Observational Study., , , , , , , , , and 6 other author(s). AICS, page 1-8. IEEE, (2023)Game-based feedback for educational multi-user virtual environments., , , , and . Br. J. Educ. Technol., 42 (4): 638-654 (2011)Experiences of Promoting Student Engagement Through Game-Enhanced Learning., , and . Serious Games and Edutainment Applications, Springer, (2011)Real-time rule-based classification of player types in computer games., , , and . User Model. User-Adapt. Interact., 23 (5): 489-526 (2013)Player-Centred Game Design: Adaptive Digital Games., , , , , , , and . DiGRA Conference, (2005)