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The network communities of SeniorNet., , , , и . ECSCW, стр. 219-238. Springer, (1999)Intimate Connections: Contextualizing Japanese Youth and Mobile Messaging., и . Computers, Phones, and the Internet, Oxford University Press, (2006)Whyville as a Networked Learning Environment.. Games Cult., 5 (2): 143-148 (2010)The Rewards of Non-commercial Production: Distinctions and Status in the Anime Music Video Scene.. First Monday, (2010)Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media, , , , , , , , , и 4 other автор(ы). MIT Press, (2010)Education vs. Entertainment: A Cultural History of Children's Software. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)Cemeteries, oak trees, and black and white cows: learning to participate on the internet., , , , и . CSCL, стр. 45. International Society of the Learning Sciences, (1999)Connected learning: An agenda for research and design, , , , , , , , и . The Digital Media and Learning Research Hub Reports on Connected Learning, (2013)Network Communities: Something Old, Something New, Something Borrowed?, , , и . Comput. Support. Cooperative Work., 7 (1/2): 123-156 (1998)Foreword, , , , , и . The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)