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WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming., , , , , , , , , и 4 other автор(ы). MuC, стр. 469-478. Oldenbourg Verlag, (2011)A Formal Model of Affordances for Flexible Robotic Task Execution., , , , , и . ECAI, том 325 из Frontiers in Artificial Intelligence and Applications, стр. 2425-2432. IOS Press, (2020)Mobile users and extra-spatial context.. GI Jahrestagung (2), том P-68 из LNI, стр. 666. GI, (2005)Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends., , , и . ICEC, том 13477 из Lecture Notes in Computer Science, стр. 125-139. Springer, (2022)Improving User Interfaces for Physicians through New Materials, Tangible Interaction, and Tactile Feedback., , и . ETIS, том 2801 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)Dynamic Action Selection Using Image Schema-Based Reasoning for Robots., , , , и . JOWO, том 2969 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)Tickling Proactivity: Exploring the Use of Humor in Proactive Voice Assistants., , , , и . MUM, стр. 288-314. ACM, (2023)Keyframe-less integration of semantic information in a video player interface., и . EuroITV, стр. 137-140. ACM, (2009)Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges., , , , и . CHI PLAY (Companion), стр. 398-402. ACM, (2020)Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment., , и . CHI Extended Abstracts, ACM, (2019)