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Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends.

, , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 125-139. Springer, (2022)

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„Raus aus dem Sessel“ - Computerspiele für mehr Gesundheit - Eine Übersicht und aktuelle Beispiele., , , , and . Inform. Spektrum, 37 (6): 558-566 (2014)Intelligent Integration of External Data and Services into SmartKom, , , , and . SmartKom: Foundations of Multimodal Dialogue Systems, Springer, Berlin, (2006)Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces., , , , , , , , , and . i-com, 17 (3): 201-209 (2018)Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends., , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 125-139. Springer, (2022)Mobile users and extra-spatial context.. GI Jahrestagung (2), volume P-68 of LNI, page 666. GI, (2005)A Formal Model of Affordances for Flexible Robotic Task Execution., , , , , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 2425-2432. IOS Press, (2020)Keyframe-less integration of semantic information in a video player interface., and . EuroITV, page 137-140. ACM, (2009)WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming., , , , , , , , , and 4 other author(s). MuC, page 469-478. Oldenbourg Verlag, (2011)Tickling Proactivity: Exploring the Use of Humor in Proactive Voice Assistants., , , , and . MUM, page 288-314. ACM, (2023)Improving User Interfaces for Physicians through New Materials, Tangible Interaction, and Tactile Feedback., , and . ETIS, volume 2801 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)