Author of the publication

A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics.

, , , and . PG, page 363-373. IEEE Computer Society, (2001)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Compositing 3D images with antialiasing and various shading effects., , , and . IEEE Computer Graphics and Applications, 9 (2): 21-29 (1989)Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware., , and . Graphics Hardware, page 99-108. The Eurographics Association, (2002)Shading Models for Point and Linear Sources., , and . ACM Trans. Graph., 4 (2): 124-146 (1985)A shading model for atmospheric scattering considering luminous intensity distribution of light sources., , and . SIGGRAPH, page 303-310. ACM, (1987)Display of the earth taking into account atmospheric scattering., , , and . SIGGRAPH, page 175-182. ACM, (1993)Ray tracing trimmed rational surface patches., , and . SIGGRAPH, page 337-345. ACM, (1990)Feedback control of cumuliform cloud formation based on computational fluid dynamics., , , and . ACM Trans. Graph., 27 (3): 94 (2008)A Fast Display Method of Sky Colour Using Basis Functions., , , and . Comput. Animat. Virtual Worlds, 8 (2): 115-127 (1997)Rendering Translucent Materials with Plane-parallel Solution., , , , and . J. Inf. Process., (2009)GPU-based Fast Ray Casting for a Large Number of Metaballs., , and . Comput. Graph. Forum, 27 (2): 351-360 (2008)