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Making Sense of Foreign Language Posts in Social Media.

, and . Proc. ACM Hum. Comput. Interact., 1 (CSCW): 69:1-69:16 (2017)

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Design to Improve Social Presence among University Students in Asynchronous Online Learning Environment., , , and . CHI Extended Abstracts, page 80:1-80:7. ACM, (2023)The Power of Close Others: How Social Interactions Impact Older Adults' Mobile Shopping Experience., , , , and . Conference on Designing Interactive Systems, page 712-724. ACM, (2023)Designing evidence-based support aids for social media access for individuals with moderate-severe traumatic brain injury: A preliminary acceptability study., , , , , and . Frontiers Digit. Health, (2022)Design to Increase Social Interaction between Viewers of Dramas on OTT Platforms., , , and . CSCW Companion, page 229-234. ACM, (2023)Making Sense of Foreign Language Posts in Social Media., and . Proc. ACM Hum. Comput. Interact., 1 (CSCW): 69:1-69:16 (2017)Investigating the Day-to-Day Experiences of Users with Traumatic Brain Injury with Conversational Agents., , , , , , , , and . CoRR, (2023)Beyond Translation: Design and Evaluation of an Emotional and Contextual Knowledge Interface for Foreign Language Social Media Posts., , and . CHI, page 217. ACM, (2018)Investigating Day-to-day Experiences with Conversational Agents by Users with Traumatic Brain Injury., , , , , , , , and . ASSETS, page 54:1-54:15. ACM, (2023)DiVRsity: Design and Development of Group Role-Play VR Platform for Disability Awareness Education., , , , , , and . Conference on Designing Interactive Systems, page 161-174. ACM, (2023)How Emotional and Contextual Annotations Involve in Sensemaking Processes of Foreign Language Social Media Posts., , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 69:1-69:18 (2019)