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Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival.

, , and . Pers. Ubiquitous Comput., 11 (7): 563-575 (2007)

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How do you play with a robotic toy animal?: a long-term study of Pleo., , , and . IDC, page 39-48. ACM, (2010)Pin&Play: the surface as network medium., , , , , and . IEEE Commun. Mag., 41 (4): 90-95 (2003)Building Momentum: Scaling up Change in Community Organizations., and . CHI, page 410. ACM, (2018)Transformation-Driving Education: Perspectives Emerging in a Dialogue between Teachers with Experiences from Challenge-Driven Education., , , , , , and . FIE, page 1-9. IEEE, (2022)Context photography: modifying the digital camera into a new creative tool., , , and . CHI Extended Abstracts, page 1191-1194. ACM, (2004)Next steps for sustainable HCI., , , , , , , and . Interactions, 21 (5): 66-69 (2014)Sustainably unpersuaded: how persuasion narrows our vision of sustainability., , , , , and . CHI, page 947-956. ACM, (2012)Like Solving a Giant Puzzle: Supporting Collaborative Scheduling at a Film Festival., , and . INTERACT, IOS Press, (2003)Öur life is the farm and farming is our life": home-work coordination in organic farm families., , and . CSCW, page 487-498. ACM, (2014)Snapshots from a study of context photography., , , and . CHI Extended Abstracts, page 333-338. ACM, (2006)