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Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival.

, , and . Pers. Ubiquitous Comput., 11 (7): 563-575 (2007)

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From Usable to Enjoyable Information Displays., , and . Funology, 2nd ed., Springer, (2018)Sharing mobile services: beyond the App store model., and . Mobile HCI, page 383-384. ACM, (2010)POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays., , , and . HUC, volume 1927 of Lecture Notes in Computer Science, page 46-62. Springer, (2000)More than meets the eye: an exploratory study of context photography., , , and . NordiCHI, page 262-271. ACM, (2006)"Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games., and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 487-498. Springer, (2004)Feature - Automated journeys---automated connections.. Interactions, 16 (1): 17-19 (2009)Ubiquitous Japan.. Interactions, 13 (6): 54-55 (2006)Tangible interfaces in perspective., , and . Pers. Ubiquitous Comput., 8 (5): 291-293 (2004)Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival., , and . Pers. Ubiquitous Comput., 11 (7): 563-575 (2007)PowerView: structured access to integrated information on small screens., , , and . CHI Extended Abstracts, page 265-266. ACM, (2000)