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Light field blender: designing optics and rendering methods for see-through and aerial near-eye display., , , , , and . SIGGRAPH Asia Technical Briefs, page 9:1-9:4. ACM, (2017)Augmented Reality in Human-Computer Interaction (NII Shonan Meeting 2018-8)., , , and . NII Shonan Meet. Rep., (2018)A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays., , , and . CoRR, (2017)Light Attenuation Display: Subtractive See-Through Near-Eye Display via Spatial Color Filtering., , , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1951-1960 (2019)HoloBeam: Paper-Thin Near-Eye Displays., and . CoRR, (2022)Towards Indistinguishable Augmented Reality: A Survey on Optical See-through Head-mounted Displays., , , and . ACM Comput. Surv., 54 (6): 120:1-120:36 (2022)Vision enhancement: defocus correction via optical see-through head-mounted displays., and . AH, page 1-8. ACM, (2015)Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays., and . ISMAR, page 422-430. IEEE, (2021)Computational Augmented Reality Displays., , and . ISS, page 477-479. ACM, (2018)WARP: Contributional Tracking Architecture Towards a Worldwide Augmented Reality Platform., and . ISMAR Adjunct, page 71-72. IEEE, (2019)