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Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and Learning.

, , , , and . ICALT, page 493-497. IEEE Computer Society, (2016)

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Using Socratic Questioning Strategy to Enhance Critical Thinking Skill of Elementary School Students., , and . ICALT, page 290-294. IEEE, (2019)Gesture-Based Learning for Preschooler: A Case Study of Teaching English Alphabet and Body Parts Vocabulary., , , , , , and . ICALT, page 332-336. IEEE Computer Society, (2016)A Vocal Assessment Approach to Measure Elementary School Students' Critical Thinking Skills., , and . ICALT, page 419-421. IEEE Computer Society, (2017)Designing a 3D Board Game on Human Internal Organs for Elementary Students., , , and . Data Analytics Approaches in Educational Games and Gamification Systems, Springer, (2019)Evolution Is not enough: Revolutionizing Current Learning Environments to Smart Learning Environments., , , and . Int. J. Artif. Intell. Educ., 26 (2): 561-581 (2016)Enhancing Critical Thinking Skills of Elementary School Students through Collaborative Learning., , , and . ICALT, page 249-253. IEEE, (2020)Yet Another Objective Approach for Measuring Cognitive Load Using EEG-Based Workload., , , and . ICALT, page 501-502. IEEE Computer Society, (2016)Designing Learning Activities Using Different Augmented Reality Applications for Different Learning Subjects for Elementary Students., and . Learning in a Digital World, Springer, (2019)Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and Learning., , , , and . ICALT, page 493-497. IEEE Computer Society, (2016)The Effect of Learning English Idioms Using Scaffolding Strategy Through Situated Learning Supported by Augmented Reality., , and . ICALT, page 390-394. IEEE Computer Society, (2018)