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Augmenting paper-based reading activity with direct access to digital materials and scaffolded questioning., , , и . Comput. Educ., 57 (2): 1705-1715 (2011)A creative thinking approach to enhancing the web-based problem solving performance of university students., , и . Comput. Educ., (2014)Evolution Is not enough: Revolutionizing Current Learning Environments to Smart Learning Environments., , , и . Int. J. Artif. Intell. Educ., 26 (2): 561-581 (2016)Exploring blockchain technology and its potential applications for education., , , и . Smart Learn. Environ., 5 (1): 1 (2018)Trends in Educational Technology through the Lens of the Highly Cited Articles Published in the Journal of Educational Technology and Society., , , и . J. Educ. Technol. Soc., 16 (2): 3-20 (2013)Analysis of Peer Interaction in Learning Activities with Personal Handhelds and Shared Displays., , , и . J. Educ. Technol. Soc., 12 (3): 127-142 (2009)Development and evaluation of multimedia whiteboard system for improving mathematical problem solving., , и . Comput. Educ., 46 (2): 105-121 (2006)User-Centered Design of Interactive Gesture-Based Fitness Video Game for Elderly., , , и . ICSLE, стр. 393-397. Springer, (2014)A Learner Behavioral Anslysis on the Effectiveness of Scaffoldings for Language Learning with Educational Robots and IoT-Based Tangible Objects., и . ICALT, стр. 152-154. IEEE, (2023)An investigation of group, rater and ratee effects on peer-/self-assessments in a collaborative learning environment in higher education: a cross-classified multilevel analysis., , и . ICALT, стр. 144-148. IEEE, (2021)