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Comparing Block-Based and Text-Based Programming in High School Computer Science Classrooms., и . TOCE, 18 (1): 3:1-3:25 (2017)The State of Computational Thinking in Libraries., , , и . Technol. Knowl. Learn., 28 (3): 1301-1324 (2023)Computational Thinking in Constructionist Video Games., , , и . Int. J. Game Based Learn., 6 (1): 1-17 (2016)Using participatory design to integrate stakeholder voices in the creation of a culturally relevant computing curriculum., , , , и . Int. J. Child Comput. Interact., (2022)Using Commutative Assessments to Compare Conceptual Understanding in Blocks-based and Text-based Programs., и . ICER, стр. 101-110. ACM, (2015)Starting from Scratch: Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next., , , и . ICER, стр. 142-150. ACM, (2018)Investigating the Use of Planning Sheets in Young Learners' Open-Ended Scratch Projects., , , , , и . ICER (1), стр. 247-263. ACM, (2022)Know your enemy: learning from in-game opponents., и . IDC, стр. 408-411. ACM, (2013)Introducing Computer Science into K-8 Classrooms: Teachers' Perspectives from a Large, Urban School District., , , , и . SIGCSE, стр. 1330. ACM, (2020)Introducing Computational Thinking into Archival Science Education., , , и . IEEE BigData, стр. 2761-2765. IEEE, (2018)