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i-dentity: innominate representation as engaging movement game element.

, , , , and . CHI Extended Abstracts, page 375-378. ACM, (2014)

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i-dentity: innominate representation as engaging movement game element., , , , and . CHI Extended Abstracts, page 375-378. ACM, (2014)Combining moving bodies with digital elements: design space between players and screens., , , , and . IE, page 17:1-17:10. ACM, (2013)Musical embrace: exploring social awkwardness in digital games., , , , , and . UbiComp, page 725-728. ACM, (2013)Musical embrace: facilitating engaging play experiences through social awkwardness., , , , , and . CHI Extended Abstracts, page 3067-3070. ACM, (2013)Proxemics play: understanding proxemics for designing digital play experiences., , , , , , , , and . Conference on Designing Interactive Systems, page 533-542. ACM, (2014)Musical embrace: socially awkward interactions through physical proximity to drive digital play., , , , , and . CHI Extended Abstracts, page 2797-2798. ACM, (2013)Intangle: exploring interpersonal bodily interactions through sharing controllers., , , , and . CHI PLAY, page 413-414. ACM, (2014)Designing for social play in co-located mobile games., , and . ACSW, page 68. ACM, (2016)i-dentity: innominate movement representation as engaging game element., , , , and . CHI, page 2181-2190. ACM, (2014)I-dentity: concealing movement representation associations in games., and . CHI Extended Abstracts, page 285-288. ACM, (2014)