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Gamifying a BCSS: rehearsal and reflection in reinforcing a health message response.

, , , and . Behav. Inf. Technol., 39 (11): 1192-1203 (2020)

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Reflection Through Gaming: Reinforcing Health Message Response Through Gamified Rehearsal., , , and . PERSUASIVE, volume 10809 of Lecture Notes in Computer Science, page 200-212. Springer, (2018)Developing a Gamified Behavior Change Support System: Case Implicity - The Food Game., and . BCSS@PERSUASIVE, volume 2102 of CEUR Workshop Proceedings, page 25-40. CEUR-WS.org, (2018)A Persuasive Systems Education Program within an Information Systems Curriculum., , and . BCSS@PERSUASIVE, volume 3436 of CEUR Workshop Proceedings, page 57-66. CEUR-WS.org, (2023)Persuading Peers in the Web: Social Influence and Tweeters vs. non-Tweeters., and . BCSS@PERSUASIVE, volume 1822 of CEUR Workshop Proceedings, page 14-27. CEUR-WS.org, (2017)Building an App for Behavior Change: Case RightOnTime., , and . BCSS@PERSUASIVE, volume 1573 of CEUR Workshop Proceedings, page 3-14. CEUR-WS.org, (2016)Preface to the 10th International Workshop on Behavior Change Support Systems., , and . PERSUASIVE (Adjunct), volume 3153 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Examining the Fidelity and Dose of a Mobile Health App for Micro-entrepreneurs' Recovery from Work-related Stress., , , , , , , , and . TKTP, volume 3506 of CEUR Workshop Proceedings, page 13-26. CEUR-WS.org, (2023)Contributing or receiving-the role of social interaction styles in persuasion over a social networking platform., and . Personal and Ubiquitous Computing, 21 (4): 705-721 (2017)Gamifying a BCSS: rehearsal and reflection in reinforcing a health message response., , , and . Behav. Inf. Technol., 39 (11): 1192-1203 (2020)RightOnTime: The Role of Timing and Unobtrusiveness in Behavior Change Support Systems., and . PERSUASIVE, volume 9638 of Lecture Notes in Computer Science, page 327-338. Springer, (2016)