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Gamifying a BCSS: rehearsal and reflection in reinforcing a health message response.

, , , and . Behav. Inf. Technol., 39 (11): 1192-1203 (2020)

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Developing a Gamified Behavior Change Support System: Case Implicity - The Food Game., and . BCSS@PERSUASIVE, volume 2102 of CEUR Workshop Proceedings, page 25-40. CEUR-WS.org, (2018)Gamifying a BCSS: rehearsal and reflection in reinforcing a health message response., , , and . Behav. Inf. Technol., 39 (11): 1192-1203 (2020)Reflection Through Gaming: Reinforcing Health Message Response Through Gamified Rehearsal., , , and . PERSUASIVE, volume 10809 of Lecture Notes in Computer Science, page 200-212. Springer, (2018)