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A New Physical Model with Multilayer Architecture for Facial Expression Animation Using Dynamic Adaptive Mesh., , и . IEEE Trans. Vis. Comput. Graph., 10 (3): 339-352 (2004)Voxel-based modeling for layered manufacturing., , и . IEEE Computer Graphics and Applications, 15 (6): 42-47 (1995)Volumetric Apparel for Visible Female., , , , и . Three-Dimensional Image Capture and Applications, том 3958 из SPIE Proceedings, стр. 187-191. SPIE, (2000)New Class Library for Animation of Voxel Humans., , , , и . Three-Dimensional Image Capture and Applications, том 3958 из SPIE Proceedings, стр. 192-199. SPIE, (2000)Synthesis of Normal and Abnormal Human Walk Animation., и . WSCG, стр. 545-550. (2002)A physically-based model with adaptive refinement for facial animation., , и . CA, стр. 28-252. IEEE Computer Society, (2001)Transforming Learning and IT Management through Gamification, и . International Series on Computer Entertainment and Media Technology Springer, (2015)Visible Human Animation., и . Volume Graphics (Graphics), Springer, (2000)TheCoin: Privacy and security considerations within blockchain transactions., , и . ASSE, стр. 10-17. ACM, (2021)Octree Rasterization: Accelerating High-Quality Out-of-Core GPU Volume Rendering., , , и . IEEE Trans. Vis. Comput. Graph., 19 (10): 1732-1745 (2013)