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A visually realistic grasping system for object manipulation and interaction in virtual reality environments., , , , , and . Comput. Graph., (2019)The Rocketbox Library and the Utility of Freely Available Rigged Avatars., , , , , , , , , and 7 other author(s). Frontiers Virtual Real., (2020)Deep relightable textures: volumetric performance capture with neural rendering., , , , , , , , , and 9 other author(s). ACM Trans. Graph., 39 (6): 259:1-259:21 (2020)Detecting and Manipulating Objects with a Social Robot: An Ambient Assisted Living Approach., , , , and . ROBOT (1), volume 693 of Advances in Intelligent Systems and Computing, page 613-624. Springer, (2017)UnrealROX: An eXtremely Photorealistic Virtual Reality Environment for Robotics Simulations and Synthetic Data Generation., , , , , and . CoRR, (2018)A Comparative Study of Registration Methods for RGB-D Video of Static Scenes., , , , , , and . Sensors, 14 (5): 8547-8576 (2014)Inferring Static Hand Poses from a Low-Cost Non-Intrusive sEMG Sensor., , , and . Sensors, 19 (2): 371 (2019)Du2Net: Learning Depth Estimation from Dual-Cameras and Dual-Pixels., , , , , and . ECCV (1), volume 12346 of Lecture Notes in Computer Science, page 582-598. Springer, (2020)Self-Organizing Activity Description Map to represent and classify human behaviour., , , , and . IJCNN, page 1-7. IEEE, (2015)Non-rigid point set registration using color and data downsampling., , , , , , and . IJCNN, page 1-8. IEEE, (2015)