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Teaching digital craft., , , , and . CHI Extended Abstracts, page 719-730. ACM, (2014)I'm in the game: embodied puppet interface improves avatar control., , , , , , , , and . TEI, page 129-136. ACM, (2011)Digital Naturalist Design Guidelines: Theory, Investigation, Development, and Evaluation of a Computational Media Framework to Support Ethological Exploration.. Creativity & Cognition, page 184-196. ACM, (2017)Ant Hunt: Towards a Validated Model of Live Ant Hunting Behavior., , , , , , , , and . FLAIRS, AAAI Press, (2012)Ruggedization of vibration stimuli in silicone-electronic devices., , and . UbiComp/ISWC Adjunct, page 1307-1312. ACM, (2015)Subway: Activist Performance through Mediation., , and . ArtsIT, volume 116 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 1-8. Springer, (2013)Recognising your self in virtual avatars., , , , , , , and . Int. J. Arts Technol., 6 (1): 83-105 (2013)Yarncraft and Cognition: An Art Installation., and . Creativity & Cognition, page 440-441. ACM, (2017)Documatic: participatory, mobile shooting assistant, pre-editor, and groundwork for semi-automatic filmmaking., and . EuroITV, page 135-138. ACM, (2012)Digital naturalism: interspecies performative tool making for embodied science.. UbiComp (Adjunct Publication), page 325-330. ACM, (2013)