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Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces., , , , , , and . Sandbox@SIGGRAPH, page 161-168. ACM, (2009)I'm in the game: embodied puppet interface improves avatar control., , , , , , , , and . TEI, page 129-136. ACM, (2011)SketchTop: design collaboration on a multi-touch tabletop., , , , , and . TEI, page 333-336. ACM, (2011)Designing embodied interfaces to support spatial ability.. TEI, page 309-312. ACM, (2014)Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit., , , , and . TEI, page 261-268. ACM, (2015)Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece., , , , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 130-143. Springer, (2012)TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition., , , , , , and . Conference on Designing Interactive Systems, page 1239-1251. ACM, (2017)Pictures at an exhibition: a physical/digital puppetry performance piece., , , , , , and . Creativity & Cognition, page 441-442. ACM, (2011)Recognising your self in virtual avatars., , , , , , , and . Int. J. Arts Technol., 6 (1): 83-105 (2013)Reach across the boundary: evidence of physical tool appropriation following virtual practice., , , , , , and . TEI, page 155-158. ACM, (2013)