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S4 Product Design Framework: A Gamification Strategy Based on Type 1 and 2 Fuzzy Logic.

, , , , , and . ICSM, volume 12015 of Lecture Notes in Computer Science, page 509-524. Springer, (2019)

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Smart City Concept Based on Cyber-Physical Social Systems with Hierarchical Ethical Agents Approach., , , , , and . HCI (8), volume 12769 of Lecture Notes in Computer Science, page 424-437. Springer, (2021)Framework for promoting social interaction and physical activity in elderly people using gamification and fuzzy logic strategy., , , , , and . GlobalSIP, page 1-5. IEEE, (2019)The Energy 4.0 Concept and Its Relationship with the S3 Framework., , , , , and . ICSM, volume 13497 of Lecture Notes in Computer Science, page 215-227. Springer, (2022)A Real-Time Adaptive Thermal Comfort Model for Sustainable Energy in Interactive Smart Homes: Part II., , , , , and . ICSM, volume 13497 of Lecture Notes in Computer Science, page 244-258. Springer, (2022)Empower saving energy into smart homes using a gamification structure by social products., , , , , , and . ICCE, page 1-7. IEEE, (2020)A Model Using Artificial Neural Networks and Fuzzy Logic for Knowing the Consumer on Smart Thermostats as a S3 Product., , , , , and . MICAI, volume 11835 of Lecture Notes in Computer Science, page 430-439. Springer, (2019)A Rapid HMI Prototyping Based on Personality Traits and AI for Social Connected Thermostats., , , , , , , and . MICAI (2), volume 13068 of Lecture Notes in Computer Science, page 216-227. Springer, (2021)Designing a Consumer Framework for Social Products Within a Gamified Smart Home Context., , , , , , , , and . HCI (7), volume 12768 of Lecture Notes in Computer Science, page 429-443. Springer, (2021)S4 Product Design Framework: A Gamification Strategy Based on Type 1 and 2 Fuzzy Logic., , , , , and . ICSM, volume 12015 of Lecture Notes in Computer Science, page 509-524. Springer, (2019)A Gamified HMI as a Response for Implementing a Smart-Sustainable University Campus., , , , and . PRO-VE, volume 629 of IFIP Advances in Information and Communication Technology, page 683-691. Springer, (2021)