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S4 Product Design Framework: A Gamification Strategy Based on Type 1 and 2 Fuzzy Logic.

, , , , , and . ICSM, volume 12015 of Lecture Notes in Computer Science, page 509-524. Springer, (2019)

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Fuzzy Logic Type 1 and 2 for Social Robots and Apps for Children with Autism., , , and . MICAI (Special Session), page 1-8. IEEE Computer Society, (2017)S4 Product Design Framework: A Gamification Strategy Based on Type 1 and 2 Fuzzy Logic., , , , , and . ICSM, volume 12015 of Lecture Notes in Computer Science, page 509-524. Springer, (2019)A Model Using Artificial Neural Networks and Fuzzy Logic for Knowing the Consumer on Smart Thermostats as a S3 Product., , , , , and . MICAI, volume 11835 of Lecture Notes in Computer Science, page 430-439. Springer, (2019)S4 Features and Artificial Intelligence for Designing a Robot against COVID-19 - Robocov., , , , , and . Future Internet, 14 (1): 22 (2022)Controladores inteligentes para invernadero hidropónico., , and . Res. Comput. Sci., (2017)Local Weather Station Design and Development for Cost-Effective Environmental Monitoring and Real-Time Data Sharing., , , , and . Sensors, 23 (22): 9060 (November 2023)A Methodology to Motivate Students to Develop Transversal Competencies in Academic Courses Based on the Theory of Planned Behavior by using Gamification and ANNs., , , , and . T4E, page 174-177. IEEE, (2019)Smart City Concept Based on Cyber-Physical Social Systems with Hierarchical Ethical Agents Approach., , , , , and . HCI (8), volume 12769 of Lecture Notes in Computer Science, page 424-437. Springer, (2021)The Energy 4.0 Concept and Its Relationship with the S3 Framework., , , , , and . ICSM, volume 13497 of Lecture Notes in Computer Science, page 215-227. Springer, (2022)Framework for promoting social interaction and physical activity in elderly people using gamification and fuzzy logic strategy., , , , , and . GlobalSIP, page 1-5. IEEE, (2019)