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User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids.

, , , , , , and . iTAG, page 77-81. IEEE Computer Society, (2016)

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Experimental Comparison of Virtual Reality with Traditional Teaching Methods for Teaching Radioactivity., , and . Educ. Inf. Technol., 5 (4): 329-343 (2000)Appropriate Control Methods for Mobile Virtual Exhibitions., , and . VRTCH, volume 904 of Communications in Computer and Information Science, page 165-183. Springer, (2018)Involving users with learning disabilities in virtual environment design., , and . HCI, page 506-510. Lawrence Erlbaum, (2001)Virtual environments - Improving accessibility to learning?, , and . HCI, page 783-787. Lawrence Erlbaum, (2001)Factors Influencing Engagement in Hybrid Virtual and Augmented Reality., , and . ACM Trans. Comput. Hum. Interact., 30 (4): 65:1-65:27 (August 2023)The effect of tangible interfaces on children's collaborative behaviour., , , , and . CHI Extended Abstracts, page 820-821. ACM, (2002)Virtual Reality Induced Symptoms and Effects (VRISE) in Four Different Virtual Reality Display Conditions., , and . HCI (1), page 142-146. Lawrence Erlbaum, (1999)A method for involving children with autism in design., , and . IDC, page 185-188. ACM, (2011)Feedback on In-flight Applications of Virtual Reality to Enhance Comfort in Future Aircraft., , , and . EuroVR, Eurographics Association, (2014)Classroom collaboration in the design of tangible interfaces for storytelling., , , , , , , , , and . CHI, page 482-489. ACM, (2001)