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User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids.

, , , , , , and . iTAG, page 77-81. IEEE Computer Society, (2016)

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Audio Tactile Maps (ATM) System for Environmental Exploration by Visually-impaired Individuals., , and . EuroVR, Eurographics Association, (2014)Towards Large Scale Evaluation of Novel Sonification Techniques for Non Visual Shape Exploration., , , , and . ASSETS, page 13-21. ACM, (2015)Non-visual identification, localization, and selection of entities of interest in a 3D environment., , , and . J. Multimodal User Interfaces, 8 (3): 243-256 (2014)Classifying Non-Individual Head-Related Transfer Functions with A Computational Auditory Model: Calibration And Metrics., , , and . ICASSP, page 1-5. IEEE, (2023)Towards a Natural User Interface to Support People with Visual Impairments in Detecting Colors., , , , , and . ICCHP (1), volume 9758 of Lecture Notes in Computer Science, page 171-178. Springer, (2016)3D Tune-In: 3D-Games for Tuning and Learning About Hearing Aids.. VR, page 836. IEEE Computer Society, (2018)On the Relevance of the Differences Between HRTF Measurement Setups for Machine Learning., and . ICASSP, page 1-5. IEEE, (2023)Audio-Corsi: a novel system to evaluate audio-spatial memory skills., , , , and . EMBC, page 1-4. IEEE, (2023)Hearing loss and hearing aid simulations for accessible user experience., , , , , and . Interacción, page 32:1-32:8. ACM, (2023)Spectral Discrimination Thresholds Comparing Audio and Haptics for Complex Stimuli., , , and . HAID, volume 7468 of Lecture Notes in Computer Science, page 131-140. Springer, (2012)