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La metáfora de la biblioteca tradicional para el diseño de una biblioteca., , and . Inteligencia Artif., 6 (16): 93-98 (2002)Modeling an ontology on accessible evacuation routes for emergencies., , , and . Expert Syst. Appl., 41 (16): 7124-7134 (2014)A Toolkit for Creating Cross-Reality Serious Games., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 297-307. Springer, (2018)A Framework for the Analysis and Comparison of Hypermedia Design Methods., , and . Applied Informatics, page 1053-1058. IASTED/ACTA Press, (2003)Instructional Domain Analysis: A Methodological Approach to Service-Oriented Learning., , , , and . ICALT, page 511-515. IEEE Computer Society, (2008)Evaluating the Runtime Adaptation of EML-Described Learning Processes., , , , and . ICALT, page 413-417. IEEE Computer Society, (2008)Evaluating a pervasive game for urban awareness., , , and . MobileHCI Adjunct, page 197-204. ACM, (2018)Ontologies and the Semantic Web for E-learning (Guest editorial)., , , and . J. Educ. Technol. Soc., 7 (4): 26-28 (2004)Designing and implementing interactive and realistic augmented reality experiences., , , and . Univers. Access Inf. Soc., 18 (1): 49-61 (2019)Modeling the Dynamic Behavior of Hypermedia Applications., , and . IEEE Trans. Software Eng., 27 (6): 550-572 (2001)