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Examining the use of narrative constructs in data videos., , , , , , and . Vis. Informatics, 4 (1): 8-22 (2020)Spatial User Interfaces for Large-Scale Projector-Based Augmented Reality., , , and . IEEE Computer Graphics and Applications, 34 (6): 74-82 (2014)Cognitive Cost of Using Augmented Reality Displays., , , , , , , , , and 1 other author(s). IEEE Trans. Vis. Comput. Graph., 23 (11): 2378-2388 (2017)Aligning Realities: Correlating Content between Projected and Head Worn Displays., and . Multimodal Technol. Interact., 4 (3): 67 (2020)Ephemeral Interaction Using Everyday Objects., , and . AUIC, volume 150 of CRPIT, page 29-38. Australian Computer Society, (2014)Turning everyday objects into passive tangible controllers., , , , and . TEI, page 54:1-54:4. ACM, (2021)Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation., , , , , and . CHI, page 463:1-463:16. ACM, (2021)Reverse bifurcations in a unimodal queueing model.. Comput. Graph., 30 (4): 650-657 (2006)Tangible Braille Plot: Tangibly Exploring Geo-Temporal Data in Virtual Reality., , , and . BDVA, page 1-6. IEEE, (2018)Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment., , , , , and . IEEE Trans. Vis. Comput. Graph., 24 (11): 2917-2926 (2018)