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A trigger-substrate model for smiling during an automated formative quiz: engagement is the substrate, not frustration., , , , , , , , , and . ECCE, page 24:1-24:4. ACM, (2018)The Complex Relationship Between Empathy, Engagement and Boredom., , , , , and . ECCE, page 4:1-4:4. ACM, (2016)A VR game to teach underwater sustainability while diving., , , , , , , , and . SustainIT, page 114-117. IEEE Computer Society, (2017)Experience Design: Video Without Faces Increases Engagement But Not Empathy., , , , and . ECCE, page 5:1-5:4. ACM, (2016)Infinitely many absolute universes., , and . CoRR, (2023)Toward emotional recognition during HCI using marker-based automated video tracking., , , , , , , and . ECCE, page 49-52. ACM, (2019)A complete solution for a nontrivial ruleset with entailing moves., , and . CoRR, (2023)The pause that refreshes: Break-taking occurs when task demands are reduced allowing for replenishing of attentional resources., , and . ECCE, page 10:1-10:7. ACM, (2022)Enabling Partial Offload of Virtualized Network Functions into the Programmable Data Plane., and . LATINCOM, page 1-6. IEEE, (2020)On the Design of a Flexible Architecture for Virtualized Network Function Platforms., , , , , , , , and . GLOBECOM, page 1-6. IEEE, (2019)