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Embedded Real-time Stereo Estimation via Semi-Global Matching on the GPU.

, , , , , and . ICCS, volume 80 of Procedia Computer Science, page 143-153. Elsevier, (2016)

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Slanted Stixels: A Way to Represent Steep Streets., , , , , , , , and . Int. J. Comput. Vis., 127 (11-12): 1643-1658 (2019)Slanted Stixels: Representing San Francisco's Steepest Streets., , , , , , , and . BMVC, BMVA Press, (2017)Self-Supervised Depth Completion for Active Stereo., , , , , and . IEEE Robotics Autom. Lett., 7 (2): 3475-3482 (2022)GPU-accelerated real-time stixel computation., , , , and . CoRR, (2016)Embedded real-time stereo estimation via Semi-Global Matching on the GPU., , , , , and . CoRR, (2016)3D Perception With Slanted Stixels on GPU., , , , and . IEEE Trans. Parallel Distributed Syst., 32 (10): 2434-2447 (2021)Embedded 3D Reconstruction for Autonomous Driving.. Autonomous University of Barcelona, Spain, (2020)Embedded Real-time Stereo Estimation via Semi-Global Matching on the GPU., , , , , and . ICCS, volume 80 of Procedia Computer Science, page 143-153. Elsevier, (2016)Self-Supervised Depth Completion for Active Stereo., , , , , and . CoRR, (2021)A Multi-Hypothesis Approach to Color Constancy., , , , , and . CVPR, page 2267-2277. Computer Vision Foundation / IEEE, (2020)