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Marching Intersections: An Efficient Approach to Shape-from-Silhouette., , , , , and . VMV, page 283-290. Aka GmbH, (2002)The Marching Intersections algorithm for merging range images., , , , , and . Vis. Comput., 20 (2-3): 149-164 (2004)Preserving attribute values on simplified meshes by resampling detail textures., , , , and . Vis. Comput., 15 (10): 519-539 (1999)Simplification of Tetrahedral meshes with accurate error evaluation., , , , and . IEEE Visualization, page 85-92. IEEE Computer Society and ACM, (2000)3D Scanning the Minerva of Arezzo., , , , , , , , , and 4 other author(s). ICHIM (2), page 266-272. Archives & Museum Informatics, Pittsburgh, PA, USA, (2001)Multiple Texture Stitching and Blending on 3D Objects., , , and . Rendering Techniques, page 119-130. Springer, (1999)Weaver, an automatic texture builder., , , and . 3DPVT, page 562-567. IEEE Computer Society, (2002)Computer Assisted Reconstruction of Buildings from Photographic Data., , , and . VMV, page 213-220. Aka GmbH, (2000)Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces., , , and . Comput. Graph. Forum, 19 (3): 119-130 (2000)Marching Intersections: An Efficient Resampling Algorithm for Surface Management., , , , , and . Shape Modeling International, page 296-305. IEEE Computer Society, (2001)