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"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos., , , и . CHI, стр. 695. ACM, (2019)POSEIDON - Passive-acoustic Ocean Sensor for Entertainment and Interactive Data-gathering in Opportunistic Nautical-activities., , , и . Conference on Designing Interactive Systems, стр. 999-1011. ACM, (2018)Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design., , , , и . Multim. Tools Appl., 76 (4): 4951-4979 (2017)Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience., , и . ICIDS, том 10690 из Lecture Notes in Computer Science, стр. 359-362. Springer, (2017)IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality., , , и . ICIDS, том 10045 из Lecture Notes in Computer Science, стр. 3-11. (2016)Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography., , , , , , и . CHI, стр. 771:1-771:19. ACM, (2023)Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment., , , , и . ICEC, том 9353 из Lecture Notes in Computer Science, стр. 343-356. Springer, (2015)Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity., , , , , и . ICEC, том 13056 из Lecture Notes in Computer Science, стр. 427-432. Springer, (2021)Unusual suspects - visualizing unusual relationships of complex social phenomena with climate change., , , , и . GoodIT, стр. 494-503. ACM, (2023)Let's Learn Biodiversity with a Virtual "Robot"?, , , , и . ICSR, том 12483 из Lecture Notes in Computer Science, стр. 194-206. Springer, (2020)